Portfolio

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Portfolio

1990 - Present A sampling of my broad projects and skillset (new to old). For details please visit each particular project page.
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Eagle-Con Lemonade Award

2022 Eagle-Con Faculty Director - Dr. Patrick B. Sharp Concept Design, 3D Printing, Finishing
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Dancing With The Stars Season 30 Trailer

2021 ABC Production Designer- Joe Cabrera Concept Design, Illustration
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Ford - Make It Revolutionary

2021 Ford Production Designer- Joe Cabrera Concept Design, Illustration
2019 - 2021 Warner Brothers Production Designer - Alex Hajdu Concept Design, Illustration
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Earth To Ned

2019 Disney+ Production Designer - Darcy Prevost Concept Design, Illustration
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Cleveland Browns & Bud Light Victory Fridge

2019 O Positive Production Designer - Regan Jackson Concept Design, Illustration
2019 HULU Production Designer - Susie Mancini Concept Design, Illustration
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Grown-ish

2018 ABC Studios Property Master - Aaron Goffman Concept Design, Illustration
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Strange Angel

2018-19 CBS All Access Production Designer - Warren A. Young Concept Design, Illustration
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Panera Bread

2018 Panera Bread Production Designer - Regan Jackson Concept Design, Illustration
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Caudill & Associates

2018 Caudill & Associates Modelling, Texturing
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Future Man

2018 HULU Property Master - Gabriel Higgins Concept Design, Illustration
2017 - Present Director Of Innovation - David Shoop Concept Design, Illustration, Animation, FX
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McQuillen Creative Group

2003 - Present Concept Design, Illustration, Animation
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MPG: Mobile Promotion Group

2005 - Present Concept Design, Illustration, Animation
2018 Toyota Production Designer - Regan Jackson Concept Design, Illustration
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Downsizing

2017 Paramount Pictures Production Designer - Stefania Cella Concept Design, Illustration
2017 Hulu Production Designer - Warren A. Young Concept Design, Illustration
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KitchenAid Artisan Mini

2016 Bubba's Chop Shop Animation, Lighting, Texturing
2015 Nickelodeon Studios Production Designer - Mayne Burke Concept Design, Illustration
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Humber City

2014 Director - Peter Groundrill Concept Design, Illustration
2014 Warner Brothers Television Production Designer - Chris Cornwall Concept Design, Illustration
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The Lego Movie

2013 The Bulldog Agency Concept Design, Illustration
2013 Warner Brothers Production Designer - Perry Blake Concept Design, Illustration
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Disney Infinity

2013 The Bulldog Agency Concept Design and Illustration
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Star-Crossed

2013 Warner Brothers Television Production Designer - Ed verreaux Concept Design, Illustration
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Mini Cooper

2012 Bright Pictures Production Designer - Perry Blake Concept Design, Illustration
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Epic Mickey 2: The Power of Two

2012 The Bulldog Agency Concept Design, Illustration
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Dragons for Dummies

2012 Director - Nick Delgado Concept Design, Illustration
2011 House of Usher Production Designer - Perry Blake Concept Design, Illustration
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The Three Musketeers

2010 The Cimarron Group Concept Design, Illustration
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Criss Angel: Believe

2010 The Cimarron Group Concept Design, Illustration
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Andrew Phares

2010 Andrew Phares Editing Concept Design, Illustration, Animation
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Cowboys and Aliens

2010 Dreamworks SKG Production Designer - Scott Chambliss Concept Design, Illustration
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Knight and Day

2010 Fox Production Designer - Andrew Menzies Concept Design, Illustration
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Yogi Bear

2010 Eclipse Advertising Concept Design and Illustration
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Criminal Minds

2010 CBS Television Studios Production Designer - Vincent Jefferds Concept Design, Illustration
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Epic Mickey

2010 Eclipse / Disney Interactive Concept Design, Illustration, Animation
2009 Artists Company Production Designer - Les Dilley Concept Design, Illustration
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Neutrogena

2008 - 2009 The Ant Farm Concept Design and Illustration
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Fred Federal Microsite

2008 Open Secret Communication Concept Design, Illustration
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First 90 Days

2008 USC Institute for Creative Technogies Concept Design, Illustration, Animation
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Soul Cafe

2007 Richard Malmos Concept Design, Illustration, Animation
2007 Disney Production Designer - Oliver Scholl Concept Design, Illustration, Animation
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'Til Death

2007 Sony Pictures Television Art Director - Matthew Carey Illustration
2007 New Line Art Director - Tom Reta Concept Design, Illustration
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I Now Pronounce You Chuck & Larry

2006 Universal Studios Production Designer - Perry Blake Concept Design, Illustration
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National Museum of Health

2005 Bob Rogers Corporation Concept Design, Illustration
2005 Columbia Pictures Production Designer - Perry Blake Concept Design, Illustration
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The Legendary McClouds

2005 Project Pitch Concept Design, Illustration
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Walt Disney Imagineering

2004 Ramsey Avery Design Concept Design, Illustration, Animation
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The Golden Compass

2004 New Line Director - Chris Weitz Concept Design, Illustration
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The Longest Yard

2004 Paramount Production Designer - Perry Blake Concept Design, Illustration
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Team America: World Police

2003 Paramount Production Designer - Jim Dultz Concept Design, Illustration
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Superman (Flyby)

2002 - 2003 Warner Brothers Production Designer(s) - Arthur Max / Owen Paterson Concept Design, Illustration
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Martina McBride: The Joy of Christmas

2002 Ramsey Avery Design Concept Design, Illustration, Animation
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Charlie's Angels: Full Throttle

2002 The Ant Farm Concept Design, Illustration
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The Day After Tomorrow

2002 Fox Production Designer - Barry Chusid Concept Design, Illustration
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The Italian Job

2002 Paramount Production Designer - Ed Verreaux Concept Design, Illustration
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X2: X-Men United

2002 Fox Production Designer - Guy Dyas Concept Design, Illustration
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The Incredible Hulk

2001 The Ant Farm Concept Design, Illustration
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The Time Machine

2000 - 2001 Dreamworks SKG Production Designer - Oliver Scholl Concept Design, Illustration, Animation
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Jurassic Park III

2000 Universal Studios Production Designer - Ed Verreaux Concept Design, Illustration
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A.I. Artificial Intelligence

2000 Warner Brothers / Dreamworks SKG Production Designer - Rick Carter Concept Design, Illustration, Animation
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Dan Dare: Pilot of the Future

1999 - 2000 Netter Digital Entertainment 3D Modeling
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Mission to Mars

1998 - 1999 Disney Production Designer - Ed Verreaux Concept Design, Illustration, Animation
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Star Trek: Deep Space Nine

1998 Digital Muse Practical to Digital Asset Conversion
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The Incredible Mr. Limpet

1998 Warner Brothers Production Designer - Stephen Lineweaver Concept Design, Illustration, Animation
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Honey, I Shrunk the Kids

1998 Encore Visual FX Concept Design, Illustration, Animation
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The Wonderful World of Disney

1997 - 1998 Hysteria Inc. Concept Design, Animation
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Deep Impact

1997 Dreamworks SKG Production Designer - Les Dilley Concept Design, Illustration, Animation
1996 - 1997 Warner Brothers Production Designer - Ed Verreaux Concept Design, Illustration, Animation
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Nippon Telegraph and Telephone

1996 Homer and Associates Concept Design, Animation
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Trials Of Battle

1996 ShadowSoft and Stardock Systems Concept Design, Illustration, Animation
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Netrunner

1995 Interplay Entertainment Low Polygon Character Design Concept Design, Illustration, Animation
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Star Trek: Judgement Rites

1995 Interplay Entertainment Recreate TV Show open Design, Animation
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Start Trek: Secret of Vulcan Fury

1995 - 1996 Interplay Entertainment Digitally construct Enterprise and Props Concept Design, Illustration
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The Alcaad Conflict

1995 Project Pitch Concept, Design, Animation
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Hiller Aircraft

1994 Hiller Aircraft Concept Design, Illustration, Animation
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Babylon 5

1993 - 1994 Foundation Imaging Technical Director, Animator
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Computer Systems Associates

1992 Computer Systems Associates Product Shot for Print
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Visual Purple

1991 - 1992 Computer Animation Studio Owner / Principal

About Me

Introduction

Thanks for stopping by and visiting my website! There is a great deal of material here spanning many years of my diverse career in the digital realm. As you will see, I wear many different hats depending on what the needs of a particular project demand. As this is the "About Me" section read on to learn more...

I am a California native who was transplanted to Murray, KY (a small town in the southwest corner of the state) at age 4. My father also wore many hats; from educator, to scholar, to entertainer, to historian. Much of my childhood was spent traveling the eastern part of the country with my parents for these interests.

When I was 10, our family purchased the local AM/FM radio stations. We all worked there in one fashion or another and I got a pretty thorough education on how a radio station works. I also had my broadcast "ticket" at age 11, which was pretty cool.

Given the fact that my father had gone to and worked for many years at USC, the tug to return to my home here in Southern California was very strong. After graduating high school, I was accepted to the film production program at USC as a freshman.

I wasn't sure what I wanted to do, but as with most kids my age, Star Wars had made an impact on me. Also, as an only child, I would while away a great deal of time watching old movies on TV as well as going to lots of movies by myself. As a kid born at the beginning of the personal computer age, and the videogame era, I really hoped that somewhere all these interests could meet.

My senior year at SC, my parents bought me an early graduation present of an Amiga. I was taking the only class that the film school offered on computer animation at the time, and we would spend many class periods studying the works being done present-day. Most of these were made on computers that were the size of a walk-in refrigerator. To my amazement, there was a software package on the Amiga that would allow me to dip my toe in. It was called Sculpt 3D and I was hooked!

I took all that I had learned about filmmaking at school and started to apply that to the 3D world. Three years later, Newtek introduced the VideoToaster for the Amiga, which had a fantastic 3D program in it called Lightwave. I started doing little flying logo projects here and there, eventually starting a company with some fellow alums from SC called Visual Purple. Sadly the business wasn't making the quick buck that these starry eyed guys had hoped it would, so they abandoned the venture with haste, leaving me to forge on.

Through my work, I had met Alan Hastings, the creator of Lightwave. He and Newtek were working closely with Ron Thornton, who was doing the VFX for a new pilot movie, Babylon 5, entirely in Lightwave. Unfortunately our schedules could not mesh for the pilot, but a year later he hired me to work on Viper, which then segued into the first season of Babylon 5.

After the first season of B5, I worked on many different little projects (most are on this site). Ultimately, while I was working on Space: Above and Beyond, I got a call from Ed Verreaux to come work for him on the film Contact. This moved me from VFX to the Art Department in the capacity as a Concept Illustrator. From there on it has been an amazing adventure of being paid to learn and work with many of the people who made the films that inspired me to want to work in this business in the first place - a truly humbling feeling.

In addition to the feature film and TV work, I also work on product design and do agency work for film and game promotional material, including pioneering in the creation moving covers and ads for point of sale displays and digital publishing. I have also branched out into doing photo real product shots and animation. I designed a complete CGI workflow and pipeline for Guthy-Renker and all their sub-brands that also carries over into their infomercials, giving a complete continuity of product look and feel across all mediums.

It is amazing to me how the technology has grown to broaden the scope of tools that we have available to us to help tell stories. I am very lucky to be able to do this and always eager for the challenge of the next gig. Thanks for reading all this and once again, enjoy the site!

Contact Me

Contact Information

Address
634 E Magnolia Blvd, Burbank, CA 91501
Phone
818-840-0048

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